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Unlit Shader for Quick Unity Prototyping

A prototype doesn’t have to look good to work well as a prototype. But if it doesn’t at least look coherent, how can you trust that the feedback isn’t at least partly based on appearances?
I wanted to add something to my toolkit that would make it easier to mix up any kind of prefabs in a prototype - no matter the polycount or level of polish - and still have them feel equally as open to changes or edits. And beyond that, the artist in me saw no reason to also make it look as stylish as possible.